An O'Neill cylinder (also called an O'Neill colony, or Island Three) is a space settlement concept proposed by American physicist Gerard K. O'Neill in his 1976 book The High Frontier: Human Colonies in Space.[1] O'Neill proposed the colonization of space for the 21st century, using materials extracted from the Moon and later from asteroids.[2]
An O'Neill cylinder would consist of two counter-rotating cylinders. The cylinders would rotate in opposite directions to cancel any gyroscopic effects that would otherwise make it difficult to keep them aimed toward the Sun. Each would be 6.4 kilometers (4 mi)[3] or 8.0 kilometers (5 mi)[4] in diameter and 32 kilometers (20 mi) long, connected at each end by a rod via a bearing system. Their rotation would provide artificial gravity.[1]

Please play metroid prime 2:echoes!
Metroid Prime 2: Echoes isnât just a game. itâs a descent into one of the most richly layered, lore-drenched, and hauntingly beautiful worlds ever crafted in the Metroid series. From the moment you step onto Aether, a planet torn apart by Phazon and locked in a catastrophic war between light and darkness, the game immerses you in a narrative deeper and more tragic than anything the franchise had attempted before. The lore here isnât just background noise; itâs vital, gripping storytelling. Scanning the remnants of the Luminoth civilization reveals a tale of desperation and sacrific. a once-proud species brought to the brink of extinction by the Ing, spectral invaders from a nightmarish dark dimension. The way the game slowly unveils the fate of the Luminoth through scattered logs and crumbling ruins makes their struggle feel real, their loss palpable. And then thereâs Dark Aether .a twisted, corrupted mirror of the world youâre fighting to save, where the air itself poisons you and every shadow pulses with malice. The duality of these two worlds isnât just a gimmick; itâs a masterclass in environmental storytelling, where every biome, from the fog-drenched Torvus Bog to the crystalline beauty of the Agon Wastes, tells a silent story of decay and defiance.
And oh, the soundtrack. If Prime 1âs music was isolation perfected, Prime 2âs is isolation orchestrated into an eerie, hypnotic symphony. The Torvus Bog theme, with its rain-soaked melancholy and distant echoes of life, makes you feel the weight of a drowned world. The Sanctuary Fortress pulses with mechanical grandeur, its synths and choirs evoking a lost civilizationâs last gasp of brilliance. And Dark Aetherâs ambient dreadâthose distorted whispers, those groaning industrial tonesâcreeps under your skin like nothing else in the series. This isnât just background music; itâs the soul of the game, amplifying every moment of tension, wonder, and despair.
People should play Metroid Prime 2 because itâs a rare gem that dares to be moreâmore challenging, more atmospheric, more narratively ambitious. Itâs a game where every pixel, every note, every scan log works in harmony to build a world that lingers in your mind long after the credits roll. This isnât just a sequelâitâs a dark, beautiful, and unforgettable journey into the heart of what makes Metroid legendary.
Thank you for coming to my ted talk.
looks like something i'd see in one of my dreams where i'm exploring weird buildings/interiors
This thread is a fixed point in time.
If you see this post, it already happened.
Now, you can only go back to relive the same past.
Pick two:
play corru.observer
Have a good day
Wait I already posted here
mods,
this is allegedly a "wiki post" >:3 (Pat pat pat for such a rascal :3)
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but who am i
youâre something to me ![]()
here once













