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An O'Neill cylinder (also called an O'Neill colony, or Island Three) is a space settlement concept proposed by American physicist Gerard K. O'Neill in his 1976 book The High Frontier: Human Colonies in Space.[1] O'Neill proposed the colonization of space for the 21st century, using materials extracted from the Moon and later from asteroids.[2]

An O'Neill cylinder would consist of two counter-rotating cylinders. The cylinders would rotate in opposite directions to cancel any gyroscopic effects that would otherwise make it difficult to keep them aimed toward the Sun. Each would be 6.4 kilometers (4 mi)[3] or 8.0 kilometers (5 mi)[4] in diameter and 32 kilometers (20 mi) long, connected at each end by a rod via a bearing system. Their rotation would provide artificial gravity.[1]

(O'Neill cylinder - Wikipedia)

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falsettos-falsettos-stim

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Been getting into horse racing lately.

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Please play metroid prime 2:echoes!

Metroid Prime 2: Echoes isn’t just a game. it’s a descent into one of the most richly layered, lore-drenched, and hauntingly beautiful worlds ever crafted in the Metroid series. From the moment you step onto Aether, a planet torn apart by Phazon and locked in a catastrophic war between light and darkness, the game immerses you in a narrative deeper and more tragic than anything the franchise had attempted before. The lore here isn’t just background noise; it’s vital, gripping storytelling. Scanning the remnants of the Luminoth civilization reveals a tale of desperation and sacrific. a once-proud species brought to the brink of extinction by the Ing, spectral invaders from a nightmarish dark dimension. The way the game slowly unveils the fate of the Luminoth through scattered logs and crumbling ruins makes their struggle feel real, their loss palpable. And then there’s Dark Aether .a twisted, corrupted mirror of the world you’re fighting to save, where the air itself poisons you and every shadow pulses with malice. The duality of these two worlds isn’t just a gimmick; it’s a masterclass in environmental storytelling, where every biome, from the fog-drenched Torvus Bog to the crystalline beauty of the Agon Wastes, tells a silent story of decay and defiance.

And oh, the soundtrack. If Prime 1’s music was isolation perfected, Prime 2’s is isolation orchestrated into an eerie, hypnotic symphony. The Torvus Bog theme, with its rain-soaked melancholy and distant echoes of life, makes you feel the weight of a drowned world. The Sanctuary Fortress pulses with mechanical grandeur, its synths and choirs evoking a lost civilization’s last gasp of brilliance. And Dark Aether’s ambient dread—those distorted whispers, those groaning industrial tones—creeps under your skin like nothing else in the series. This isn’t just background music; it’s the soul of the game, amplifying every moment of tension, wonder, and despair.

People should play Metroid Prime 2 because it’s a rare gem that dares to be more—more challenging, more atmospheric, more narratively ambitious. It’s a game where every pixel, every note, every scan log works in harmony to build a world that lingers in your mind long after the credits roll. This isn’t just a sequel—it’s a dark, beautiful, and unforgettable journey into the heart of what makes Metroid legendary.
Thank you for coming to my ted talk.

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looks like something i'd see in one of my dreams where i'm exploring weird buildings/interiors

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This thread is a fixed point in time.

If you see this post, it already happened.

Now, you can only go back to relive the same past.

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Pick two:

play corru.observer
Have a good day

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/ref

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You will all receive a nightly smooch on the noggin’!

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Wait I already posted here

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mods,

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this is allegedly a "wiki post" >:3 (Pat pat pat for such a rascal :3)

:rat: :rat: :rat: :rat: :rat:

but who am i

you’re something to me :people_hugging:

:joy::yellow_heart: @palesunGerald

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here once

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It's dangerous to go alone, take this.

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If you want to throw a brick at god, it's better to know your dV needs <3


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