New steam vr headset announced

Steam has released a announcement for a new VR headset for 2026 that runs steam OS, this means that it will very likely be compatible with linux distros since it is what it is made with, this would be wild for linux becouse there is absolutly no vr headset avaliable that works on it that i am aware of, i will 100% check the price when this go out.

this is also great becouse the quest”s vr headsets now have actual competition for theirs, soo either they make them better or cheaper than steam”s when they come out or they will most likely lose another market.

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I'm hoping that they price it roughly equivalent or lower than the Quest 3, since that would really help push Facebook out of their spot with VR.
Notably, for VRChat gamers, this headset running Linux and being effectively a PC means that it can run PC VRChat on standalone.

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i kept looking into the info avaliable and aparently they have 2 antenas with 6g wifi soo even without vr chat running it internally it would have a wild speed of refresh, the quest 3 beeing 650$ are very expensive, soo even with all of the tech that the steam set has been told it would use, i think it will still be around it or maximum a bit superior but not by much, i also heard a quote something about graduated lenses for people who use glasses but i may be tripping :thinking: .

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ah. there's actually already a whole sort of ecosystem of VR on Linux, which i made a thread about a while back...

but even if you mean specifically native linux, there is also the Simula One, though i suspect that project will... probably die a slow death now that the steam frame is coming out, unfortunately.

i'm looking forward to the improvements in linux VR, but i'm also very worried about what this might do to the existing FOSS VR ecosystem. rant about that below.

Aizen goes on for approximately (too long) about worries of the future

okay so basic background first: VR on linux is not a new thing. it dates back to before the index, but admittedly the start of it being at the "index" wouldn't be a bad place to start. so when valve released the index, one of their claims was that the index & steamvr could work on linux.
to their credit, this is true.

VR on linux has been around for a while. SteamVR works on linux, if you're willing to go through it.
Problem: steam dropped the ball on SteamVR on Linux. not going into the nitty gritty of it, cause that is WAAAY too much for me to explain here. but suffice to say, using VR on linux sucked.
Solution: a lot of people worked very hard on FOSS VR, to make it good, and bring it to the current point, where it is on-par (and in some ways better) than SteamVR is on windows. Unfortunately though, all the FOSS VR is basically completely locked to Linux.

there's not really demand to set up FOSS VR stuff on windows, though i believe there has been ongoing work to port Monado to Windows, but it's slow.
so most push on FOSS VR has been purely because of the linux scene.

to put it simply: I worry that with the steam frames, and Valve's renewed focus on SteamVR on Linux, the demand and work on FOSS VR will dry up.
this is 100% an unfounded and probably unnecessary worry, but it's there anyways.

i want FOSS VR to remain because SteamVR needs a competitor.
SteamVR needs competitors for... well, several reasons

Firstly, for the sake of OpenXR... which is more or less what a lot of new VR applications are based off of. i really don't want to get into the weeds too much, but suffice to say: if you've played anything in VR in the last 5 years, it was probably based on OpenXR. OpenXR as a standard allows devs to create applications that can run on a bunch of different platforms, cause the different platforms create their own OpenXR runtimes (like Monado), but they all speak the same language, more or less.
while the SteamVR implementation of OpenXR now is perfectly up to (basic) spec, they were rather slow with getting there, and the most likely reason for that is because of OpenVR.
OpenVR, of course, was what Valve created prior to OpenXR, with similar goals...
but, of course, it's not a standard. OpenVR apps generally has more restrictions on where they work compared to OpenXR.
to some extent, i am definitely being paranoid here, but, Valve has very much been keeping OpenVR around when it would quite possibly be better if it simply wasn't. anyways.

secondly, for the oh-so-classical argument of "competition breeds improvement", or whatever. possibly fallacious. doesn't matter, mentioning it anyways.

thirdly, because VR should not be the domain of one company, or even a set of companies. VR as a technology should remain open access. that's what FOSS VR is about. i very much hope that Monado, and WiVRn, and all the other wonderful things the folks at LVRA have put together, remains around. being able to access all of this technology, to freely create your own headset, your own trackers, your own programs and everything...

i really don't want to lose that.

again, i'm probably being a bit melodramatic. but i will remain to say: please don't treat Valve as some kinda savior or definer or something. Valve is still a company, and while slightly better than others, they are still guilty of that which all companies tend to be.

anyways that ridiculous (thing) over with.
still really excited about the steam frame[1], and i'll probably try to pick one up as soon as that's an option....


  1. (about as excited as i am worried, tbh) ↩︎

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ive waited infinity for a new valve headset please be affordable pleasssseeeeeee

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affordable eye tracking would be nice.

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There is something more interesting in that; It's an ARM computer, with a x86 compatibility layer.

You can now run x86 windows games on ARM linux, with minimal overhead. The implication this has for the linux desktop ecosystem cannot be understated.

Hyper efficennt low power arm laptop with wide game and application support. Could the year of the linux desktop be the year of the arm desktop? All thanks to valve.

If this works even remotely as well as the apple silicon x86 compatibility layer... then I have have a bold prediction for the next steamdeck.

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Everyone I know is getting the Gabe Cube. I guarantee if they opened up preorders now they'd sell out before Thanksgiving.

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